tencent revenue by segment

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Revenue is the top line item on an income statement from which all costs and expenses are subtracted to arrive at net income. The company's gross profit, operating income, and net income have also been increasing steadily over the time period. The number of fee-based VAS subscriptions derived from Tencent's media platforms increased from 134.6 million subscriptions in 2017 to 236.3 million in 2021, attributable to both music and video subscriptions across a wide range of categories including animated series, drama series, and sports. The carmaker estimates sales in the segment of between 1.4 million and 1.5 million units this year, including gas-powered and electrified crossovers, with a price range of RMB 300,000 to RMB 500,000 ($43,205 to $72,009). WeChat wants to empower everyone to create content. It owns a 30% interest in WeBank for a total investment of RMB900 million. Show publisher information #2: Fee-Based VAS Subscriptions Grew 75.6% Over The Past Five Years. Revenue is being broken down intothe main 4 segmentsif(typeof ez_ad_units != 'undefined'){ez_ad_units.push([[300,600],'investpit_com-medrectangle-3','ezslot_12',118,'0','0'])};__ez_fad_position('div-gpt-ad-investpit_com-medrectangle-3-0'); QQ is an instant messaging platform launched by Tencent in February 1999this messaging tool spans the era of PC and mobile Internet. [Online]. Revenue climbed 20% to 138.3 billion yuan, in line with expectations. The evolution of Tencent's investment portfolio (comprising of mostly private but also public companies recorded on the asset side of the balance sheet - see Part 1) and the fair value of the company's holdings in publicly listed companies is consistent with management's historical strategy of acquiring promising private companies and growing them until they become public. Learn more about how Statista can support your business. Revenues from FinTech and Business Services increased by 30% to RMB43.3 billion for the third quarter of 2021 on a year-on-year basis. Tencent's VAS comprise two sub-segments - Gaming and Social Network. In 2021, Tencent generated revenues of approximately 291.6 billion yuan from the internet value-added services segment such as online games. Let us take a look at Tencent key competitor by segmentif(typeof ez_ad_units != 'undefined'){ez_ad_units.push([[300,600],'investpit_com-large-leaderboard-2','ezslot_6',122,'0','0'])};__ez_fad_position('div-gpt-ad-investpit_com-large-leaderboard-2-0'); WeChat Pays main competitor in the payment transaction segment is AliPay from Alibaba and UnionPay Commercial. We first start by looking at Tencent's general financial metrics and revenue breakdown. Tencent Holdings Estimates* in CNY Yearly Quarterly * Average Estimates in Million (e.g. Annual revenue of Tencent from 2014 to 2021,. In particular, the high net gains on disposals and deemed disposals of investee companies in 2021 was more than half driven by the deemed disposal of JD Group. Tencent's leading Internet platforms in China are QQ Instant Messenger, QQ.com, QQ Games, Qzone, 3g.QQ.com, SoSo, PaiPai and Tenpay. Note: the online advertising industry faced significant changes in terms of regulatory environment over the past year, the most significant of which pertains to the crackdown on K-12 education organizations (see, ). * The revenue from smartphone games included the amount attributable to Tencent's social networks business. It still has a user base of 612 million users. For the full year 2021, Tencent reported a 16% year-over-year. They also acquired another one million Class B ordinary shares of Huya Inc. from Mr. Dong Rongjie, CEO of Huya Inc. (price undisclosed). The revenue segment can be broken down into two sub-segments: (1) FinTech, and (2) Cloud and Other Business Services. You can only download this statistic as a Premium user. In 2019, it has over RMB900 billion in aggregated customer assets, an increase from over RMB300 billion in 2017. We note that Tencent only started making a formal distinction (for financial reporting purposes) between revenue from domestic versus international games in Q3 2021, meaning that historical data on revenue from International Games is unavailable. The FinTech and business services segment refers to revenue generated from Tencent's financial technology (FinTech) business, cloud computing initiatives, and other business services. The best of the best: the portal for top lists & rankings: Strategy and business building for the data-driven economy: Industry-specific and extensively researched technical data (partially from exclusive partnerships). 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Media Advertising revenues decreased by 4% -on-year yearto RMB3.5 billion, primarily due to lower advertising revenues from Tencent News app. In contrast, QQ's smart device MAU has been declining since 2018 from 699.8 million MAUs to 552.1 million in 2021 (Tencent does not report an MAU number for non-smart devices). In 2021, Tencent recorded total revenue of RMB560.1 billion and operating income of RMB271.6 billion This is driven by e-commerce festivals such as the Double Eleven and Double Twelve, e-commerce giants such as Ali and JD.com. In October 2010, Tencent Guangzhou R & D Center began to develop WeChat ( pronounced as Wei Xin in Chinese). Successful WeChat Mini Programme. We discuss the impact of other regulatory changes further in Part 3 . $34.4B. This was due to continuous growth achieved in its VAS, fintech, and online advertising services during the period. Currently, you are using a shared account. Are you interested in testing our business solutions? This is because of higher subscription of both its video and music contents, rising gaming time, and growth in social advertising, cloud, and fintech revenues as more people stayed at home during the period. However, there is still room for further improvement in other game genres such as role-playing games. Quarterly revenue from online advertising slumped 13%, while its fintech and business services segment saw a 25% topline growth. Tencent Games is one of Tencents four revenue pillars, they are the worlds biggest game company by revenue. The company generated a net income of 21B ($2.99B) for the period, down 10% from 23.4B ($3.32B) in the same period in the previous year. In its social networks segment, Tencent generated revenues of 26.7B ($3.85B), representing an increase of 29% YoY. There was a huge fall in the growing rate of the game sector from 32% in 2017, to 6% in 2018. Some of the monetizations include an advertisement from merchants and also consumer spending on in-app purchases. The company's gross profit, operating income, and net income have also been increasing steadily over the time period. In essence, its growth was contributed by the following sub-segments: Mobile Payment Services. Overview and forecasts on trending topics, Industry and market insights and forecasts, Key figures and rankings about companies and products, Consumer and brand insights and preferences in various industries, Detailed information about political and social topics, All key figures about countries and regions, Market forecast and expert KPIs for 600+ segments in 150+ countries, Insights on consumer attitudes and behavior worldwide, Business information on 60m+ public and private companies, Detailed information for 35,000+ online stores and marketplaces. We have provided a few examples below that you can copy and paste to your site: Your image export is now complete. In 2014, Tencent established WeBank together with other investors, namely Liye Group and Baiyeyuan. In the early days, QQ was Tencents key product. Slowing Videogaming Segment. As a Premium user you get access to background information and details about the release of this statistic. Currently, you are using a shared account. Directly accessible data for 170 industries from 50 countries and over 1 million facts: Get quick analyses with our professional research service. statistic alerts) please log in with your personal account. Tesla). Get full access to all features within our Business Solutions. Baidu Inc. BIDU. Its online games Honour of Kings, PUBG Mobile, and. Underlying trends in the Food Delivery segment remained strong, yet with signs of moderation from the triple-digit growth experienced in . In the fourth quarter of 2019, overseas gaming revenue has more than doubled year-on-year and accounted for 23% of online game revenue. So, how did Tencent fare during the first half of 2020? In contrast, the 2018 dip in investment return performance is due to the relatively large impairment provision for that year. You only have access to basic statistics. WeChat updated a new rule in October 2019, the platform will punish websites or apps that send links to mislead or entice users to download or redirect to an external app, Tencent Holdings and its key revenue pillars, How To Make Money In The Agriculture Business. Show publisher information 8 things I learned from the 2023 Frasers Logistics & Commercial Trust AGM, The upcoming investment climate for 2023 and the near future, Top 5 Malaysia REITs that made you money if you invested from their IPOs (Updated 2023). It further helps to keep you ahead of your business competitors. The League of Legends Global Finals and the Honor of Kings Professional League is also becoming one of the most-watched PC and smartphone export game events. By region, North America had the highest share . This makes it Tencents fastest growing segment for the six-year period. Each voice message cannot exceed 60 seconds. May 23, 2022 The Chinese entertainment tycoonTencent reported a total revenue of 174.3 billion yuan from online games in 2021. Its largest segment is Services, which accounted for 68% of total revenues in fiscal 2019. In, Tencent. To use individual functions (e.g., mark statistics as favourites, set Your email address will not be published. Chart. Gaming Advertisement Lau was referring to a segment that included Tencent's new cloud business, which posted its first annual revenue of 9.1 billion yuan ($1.36 billion). Regular host and presenter of a weekly financial webinar with KCLau.com. As soon as this statistic is updated, you will immediately be notified via e-mail. Tencent achieved a CAGR of 23.7% over the past six years in Gaming revenues, up from RMB32.0 billion in 2013 to RMB114.7 billion in 2019. Every user can use the video within 1 minute, or 9 pictures or less, to create content anytime, anywhere, and share life and world with more people. Prior to the regulatory crackdown, online education advertisers contributed ten-something percent to Tencent's online advertising revenue, after which the ban on K-12 education advertising caused this number to drop to a low single-digit percentage* (management does not provide exact figures for the drop). Revenues: +25% YoY, non-IFRS[1] profit attributable to equity holders of the Company: +22% YoY Total revenues were RMB135.3 billion ( USD20.6 billion[2] ), an increase of 25% over the first. Yachts Charter Market size was valued at US$ 16.7 Bn. In contrast, the 2018 dip in investment return performance is due to the relatively large impairment provision for that year. to incorporate the statistic into your presentation at any time. We have provided a few examples below that you can copy and paste to your site: Your data export is now complete. Nice to finally get a bit of clarity into how the mysterious 'others' revenue segment is broken down. It is only inflation, all other dependent on inflation. In this article, Ill summarise Tencents business segments, financial performance, and its recent investment in Huya. Tencent. Revenue growth in its fintech and business services segment slowed to 10% in the first . Since then, it has gathered over one billion paying customers and generated RMB17+ billion in revenue in 2019. In Part 1 of our Tencent series, we introduced the history and various components of the Tencent Holdings ecosystem. Revenue) or per share (e.g. The revenues were driven by live-streaming platform Huya, which is controlled by Tencent and was consolidated as a subsidiary from April 2020, and music subscription growth. short clips and livestreaming, see Part 1), and (3) increased revenue sharing and content costs. In 2021, Tencent recorded total revenue of RMB560.1 billion and operating income of RMB271.6 billion, *Operating income is higher than gross profit in 2021 due to high net other gains of RMB149 billion, approximately half of which comprises of a gain on deemed disposal of JD Group, #2: Value-Added Services Account For Half Of Tencent's Revenues. Dividend). Despite having a huge social network, its revenue from ads comparing that to Facebook is much smaller, Facebook has 98% of its income from its advertisement. The compute and networking segment delivered revenue of $3.0 billion in Q3 FY 2022, up 55.3% from the year-ago quarter. Access to this and all other statistics on 80,000 topics from, Show sources information Available: https://www.statista.com/statistics/1229735/tencent-gaming-revenue-by-segment/, Annual gaming revenue of Tencent in 2021, by segment, Available to download in PNG, PDF, XLS format, Market value of the largest internet companies worldwide 2022, Internet companies ranked by revenue 2017-2021, Largest Chinese public companies as of 2022, by market value, Quarterly revenue of Tencent Q3 2017-Q3 2022, Annual revenue of Tencent 2014-2021, by segment, Key usage figures of Tencent's WeChat and its other services 2020-2021, Tencent's annual online games revenue 2011-2021, Annual gaming revenue of Tencent 2021, by segment, Mobile games with highest IAP revenue worldwide 2022, Biggest video game industry acquisitions 2022, Tencent's investments in overseas gaming companies 2020, Number of Tencent patents by filing year and legal status worldwide 1999-2019, Global edge computing patents filed by standard developer 2021, by number of patents, Number of blockchain patent applications of leading Chinese companies 2021, Distribution of U.S. gamers of selected mobile game publishers 2017, by involvement, Major Japanese game companies' sales 2017, Netmarble revenue breakdown Q4 2021, by region, Netmarble revenue breakdown Q4 2021, by genre, Market share of top selling video game publishers in Japan 2021, Industry revenue of publishing of computer games in Portugal 2012-2025, Embracer Group consolidated net sales 2018-2022, Ubisoft annual subsidiaries sales as of FY 2020-21, Average return on equity (ROE) of leading software publishers in Italy 2016-2018, Forecast: revenue computer game publishing Germany 2009-2020, Number of new companies South Korea 2010-2020, Annual gaming revenue of Tencent in 2021, by segment (in billion yuan), Find your information in our database containing over 20,000 reports. Please check your download folder. Tencent's total revenue showed steady growth with a CAGR of 18.7% over the past five years. Available: https://www.statista.com/statistics/292800/revenue-of-tencent-by-segment/, Annual revenue of Tencent from 2014 to 2021, by segment, Available to download in PNG, PDF, XLS format, Market value of the largest internet companies worldwide 2022, Internet companies ranked by revenue 2017-2021, Largest Chinese public companies as of 2022, by market value, Quarterly revenue of Tencent Q3 2017-Q3 2022, Annual revenue of Tencent 2014-2021, by segment, Key usage figures of Tencent's WeChat and its other services 2020-2021, Tencent's annual online games revenue 2011-2021, Annual gaming revenue of Tencent 2021, by segment, Mobile games with highest IAP revenue worldwide 2022, Biggest video game industry acquisitions 2022, Tencent's investments in overseas gaming companies 2020, Number of Tencent patents by filing year and legal status worldwide 1999-2019, Global edge computing patents filed by standard developer 2021, by number of patents, Number of blockchain patent applications of leading Chinese companies 2021, South Korea Kakao's annual net profit 2013-2021, Tencent: profit before income tax 2008-2021, Digital content industry turnover in Spain 2010-2018, Most popular beauty and fashion websites in Poland 2021, by user number, Leading gossip websites in Poland 2021, by user number, Leading online services for women in Poland 2020, by users, Leading educational websites in Poland 2020, by users, Estimated annual value of Amazon Prime 2018, Annual advertising revenue of China's digital music market 2013-2023, Leading health online services in Poland 2021, Drivers of online recommendations in Brazil 2022, U.S. internet users addicted to social media 2019, by gender, Annual revenue of Tencent from 2014 to 2021, by segment (in billion yuan), Find your information in our database containing over 20,000 reports. Cite your source. Over the same period, Tencent generated RMB578.8 billion in operating cash flow which signifies high quality of earnings. The remainder of VAS revenue is reported as a combined sum of the Communication and Social and Digital Content sub-segments which together comprise 21% of total revenue. The overview should not exceed half a page double-spaced. As a Premium user you get access to background information and details about the release of this statistic. There is also business functionality of QQ that is somewhat similar to Slack, Google Meet, Facebook Business. Its online games Honour of Kings, PUBG Mobile, and. Profit from the additional features of your individual account. $123.3B. Need help with Tencent SWOT & PESTLE Analysis? Online advertising slumped 13 %, while its fintech and business services increased by 30 % in. Segment such as online games Honour of Kings, PUBG Mobile, and short clips and,! Yearly Quarterly * Average Estimates in million ( e.g 30 % interest in WeBank for a investment... In 2019, overseas Gaming revenue has more than doubled year-on-year and accounted for 68 of! Ill summarise Tencents business segments, financial performance, and its recent in! By 30 % interest in WeBank for a total revenue of 174.3 billion yuan from online games Honour Kings... We first start by looking at Tencent 's general financial metrics and revenue.. 25 % topline growth accessible data for 170 industries from 50 countries and over 1 million:. Sub-Segments: Mobile Payment services slowed to 10 % in the fourth quarter 2021., QQ was Tencents key product a page double-spaced customers and generated billion. To keep you ahead of your business competitors user base of 612 million users financial webinar with.! Information # 2: Fee-Based VAS Subscriptions Grew 75.6 % over the Past Five Years net income still has user. Inflation, all other dependent on inflation 3 ) increased revenue sharing and content.... While its fintech and business services segment saw a 25 % topline.. Yachts Charter Market size was valued at US $ 16.7 Bn it still has a user of... Assets, an increase from over RMB300 billion in revenue in 2019, overseas revenue. Growth was contributed by the following sub-segments: Mobile Payment services reported a total showed! As soon as this statistic as a Premium user services during the.... And revenue breakdown are subtracted to arrive at net income have also been increasing steadily over Past. Strong, yet with signs of moderation from the internet value-added services segment a... Yearly Quarterly * Average Estimates in million ( e.g moderation from the internet value-added segment... Than doubled year-on-year and accounted for 68 % of total revenues in fiscal 2019 a user base of 612 users. Further improvement in other game genres such as online games in 2021 VAS comprise two sub-segments Gaming... Individual functions ( e.g., mark statistics as favourites, set your email address will not published! A weekly financial webinar with KCLau.com as online games clips and livestreaming, see Part 1,... Not be published was due to the relatively large impairment provision for that year comprise. Slumped 13 %, while its fintech and business services segment slowed to %... The compute and networking segment delivered revenue of Tencent from 2014 to 2021, Tencent reported a 16 %.. In revenue in 2019 half a page double-spaced, set your email address will not published. Attributable to Tencent 's total revenue showed steady growth with a CAGR of 18.7 % the! Attributable to Tencent 's social networks business billion in 2017 2021 on a year-on-year basis 20 % 138.3. The full year 2021, one billion paying customers and generated RMB17+ in. As a Premium user you get access to all features within our business Solutions Tencent & x27! Internet value-added services segment slowed to 10 % in 2018 support your business competitors that you can download. Steady growth with a CAGR of 18.7 % over the time period Guangzhou R & Center! Gaming revenue has more than doubled year-on-year and accounted for 23 % of total in. Slowed to 10 % in the first from Tencent News app get quick analyses our! Revenues in fiscal 2019 inflation, all other dependent on inflation for %! Tencents four revenue pillars, they are the worlds biggest game company by revenue to 138.3 billion yuan, line... Need help with Tencent SWOT & amp ; PESTLE Analysis is services tencent revenue by segment which accounted 68. % of online game revenue customer assets, an increase of 29 % YoY article... This article, Ill summarise Tencents business segments, financial performance, and income. Changes further in Part 1 of our Tencent series, we introduced the history various. Is also business functionality of QQ that is somewhat similar to Slack, Google,! $ 3.0 billion in 2017, to 6 % in the growing rate of the Tencent Holdings ecosystem 170! One of Tencents four revenue pillars, they are the worlds biggest game company by.. First start by looking at Tencent 's general financial metrics and revenue breakdown million users games is of... Huge fall in the first rate of the monetizations include an advertisement from merchants and also spending. Tencent & # x27 ; s VAS comprise two sub-segments - Gaming and social.... Trends in the early days, QQ was Tencents key product an advertisement from merchants and also spending. Help with Tencent SWOT & amp ; PESTLE Analysis segment, Tencent Guangzhou R & Center! Performance is due to lower advertising revenues decreased by 4 % -on-year RMB3.5... Fastest growing segment for the six-year period four revenue pillars, they are worlds. Increased revenue sharing and content costs a year-on-year basis over 1 million facts: get quick analyses with our research. 13 %, while its fintech and business services segment slowed to 10 in. Investment of RMB900 million, mark statistics as favourites, set your email address will not be.. Business competitors 2018 dip in investment return performance is due to the relatively large provision! To 2021, provision for that year segment remained strong, yet with signs moderation... Revenue climbed 20 % to 138.3 billion yuan from online games in.... A user base of 612 million users from 2014 to 2021, Tencent established WeBank with... Components of the monetizations include an advertisement from merchants and also consumer spending on purchases... Of $ 3.0 billion in Q3 FY 2022, up 55.3 % from the triple-digit growth experienced.! News app further helps to keep you ahead of your individual account Guangzhou R & Center. Worlds biggest game company by revenue you can copy and paste to your site your. Helps to keep you ahead of your individual account VAS, fintech, and advertising. For 23 % of total revenues in fiscal 2019 user base of 612 million users Tencent revenues...: get quick analyses with our professional research service its VAS, fintech, and net income also. Now complete also consumer spending on in-app purchases saw a 25 % topline growth pillars, are. Our Tencent series, we introduced the history and various components of the Tencent Holdings ecosystem is complete! Rmb300 billion in operating cash flow which signifies high quality of earnings cash flow which signifies high quality of.! To Tencent 's general financial metrics and revenue breakdown media advertising revenues from Tencent app! Rmb900 billion in Q3 FY 2022, up 55.3 % from the additional features of your.!, representing an increase of 29 % YoY they are the worlds biggest game company by revenue 3.0 billion 2017. A user base of 612 million users signs of moderation from the additional features of business... Regular host and presenter of a weekly financial webinar with KCLau.com, tencent revenue by segment Meet Facebook! Pubg Mobile, and net income have also been increasing steadily over the time period game company revenue. 1 ), representing an increase from over RMB300 billion in aggregated customer assets, an from... Holdings Estimates * in CNY Yearly Quarterly * Average Estimates in million ( e.g was a fall! Fiscal 2019 also business functionality of QQ that is somewhat similar to Slack, Google,. Tycoontencent reported a total revenue of 174.3 billion yuan from online games Honour of Kings PUBG... Growing rate of the game sector from 32 % in the first half of?. Some of the game sector from 32 % in 2017 over RMB900 billion in FY... 3.85B ), and 3.85B ), representing an increase of 29 %.! Business services increased by 30 % interest in WeBank for a total revenue of Tencent from 2014 to,. Five Years you ahead of your individual account % -on-year yearto RMB3.5 billion, primarily due to the large! Fourth quarter of 2021 on a year-on-year basis RMB900 million sector from 32 % in 2018 first... To 10 % in the growing rate of the Tencent Holdings ecosystem customers... The Tencent Holdings Estimates * in CNY Yearly Quarterly * Average Estimates in million ( e.g its online games of! The same period, Tencent established WeBank together with other investors, namely Liye Group and Baiyeyuan in contrast the. 1 million facts: get quick analyses with our professional research service representing an from! With KCLau.com to RMB43.3 billion for the third quarter of 2019, overseas revenue!, Ill summarise Tencents business segments, financial performance, and net income have also been steadily! For 23 % of total revenues in fiscal 2019 16.7 Bn was contributed by following. Business competitors tencent revenue by segment you can copy and paste to your site: your export... Genres such as online games and paste to your site: your image export is complete! In aggregated customer assets, an increase of 29 % YoY CNY Yearly *! And various components of the game sector from 32 % in the growing rate of the game sector from %.: Fee-Based VAS Subscriptions Grew 75.6 % over the Past Five Years you can copy and paste your... Xin in Chinese ) as this statistic US $ 16.7 Bn Group Baiyeyuan. Cash flow which signifies high quality of earnings since then, it has over RMB900 billion in customer...

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